1.
In what ways does your media product use, develop or challenge forms and conventions of real media products?Andrew Goodwin conveys that listeners as well as composers ‘see’ images when music is heard. This concept is called Synaesthesia. He refers to the model developed by V.N. Volosinov in ‘Marxism and the philosophy of Language' (1929/86) who describes such interpretation as ‘inner speech’ which is different for every listener but at the same time is socially coded. This was very relevant for our media production. As a group we listening to the track and thought about the image which came into our head when we heard it. One person of our group thought of a serious image, however, the majority believed that the song was an opportunity to use pastiche as well as parody.
Our mode of address is humorous. We have chosen to make our music video something which will not reflect the image. We have used an indexical symbol with a lost dog being shown to the viewer early on in the music video, highlighting that there is a lost dog in the park. We have used ‘Disjuncture’ were the imagery has no apparent bearing on the lyrics. As connoted by Andrew Goodwin, I don’t think our music video has the typical elements of a music video. The fact we have a costume is fairly original. We have used short, sharp images in a Montage, something which was inspired by Russian, Sergei Einstein.
In our production, we do not have any elements of Utopia, highlighting the perfect world, but in fact we have elements of energy and abundance with the dog escaping from a not so perfect world. There is no sexual identity of our star fluid as explained by David Gauntlet. Our music focuses on mainly one character and thus doesn’t reflect a hybrid of identities. Our music video has created a state of hyper-reality, enhanced by the fact that a costume is used of a dog.

1. This image (taken under the monument) shows our main character sitting with his eyes covered over by his hands. This section is accompanied by lyrics saying 'I close my eyes, but might as well be open'. For this, disjuncture is not used. Furthermore, we felt it accompanied the striking lyrics in this song and was thus emotive.
.2. This image shows the character as being sad and lonely. This is also reflected in the lyrics and the effects use in this show that he cannot be shown to be happy all the time as his character portrays him, he is sad and often lonely.
3.This is a shot of the dog lying on a bench, the genre of music is indie. This shot is related to the image "down in the gutter", showing how he has nothing anymore. This is a clear representation of genre, as drinking is often related back to indie music. The genre of music can also be related to emo and self harm as this is what the lyrics are about.
4. As seen in many music videos, we decided to use a piano scene. We thought these perfomrance shots were fititng because there is a piano in the backround and this suited our music video. We decided on this shot seeing as we had no performance shots and felt this would be the best way to utilise the piano.
5. This shot in an alley-way we made use of the lighting equipment that we had loaned from the school. We placed the light at the end of the alley-way to give more emphasis onto the dog and his actions.
6. From this shot we used our camera skills to create a tracking shot to show the loneliness of the character by filming him walking through the park. As well as this, it makes the audience feel like they are following the dog and we thought this had a good effect in our music video.
7.In this shot, Mise-en-scene are used to great effect. This shot not only shows our location which was the park, but also character and clothing Mise-en-scene. It shows the dog costume, the park bench and the bottle of whisky.
8. This is a shot we decided to use based on some of our research into other music videos. I liked the idea of the character running through the park and we decided to use this, we held the camera in POV fashion. Once onto the computer we changed the ratio of shot (speed).
9. This last shot of the dog turning round was inspired from the "30 Seconds to Mars - Kings and Queens". The reason for this was we decided it would work well with our production of the dog looking at a sign then realising the connotation of it.
2.What have you learned from your audience feedback?
We believe that our creative brand and media product have been successful in appealing to our target audience. The completed questionnaires highlighted that our aims were successful and from aural feedback it is evident that people liked our music video. The post-production questionnaire had closed, open and probe questioned and they enabled us to find out how effective our production was.
3. How did you use media technologies in the construction and research, planning and evaluation stages?

Media technology has been used in the research, pre-production and evaluation stages in a number of ways. The software enabled us to precisely edit our music video. The razor toll and the setting of the ‘in’ and ‘out’ buttons meant that we were able to get rid of certain shots which were needed and likewise, add ones which were. However, we were constrained by the software and hardware technology on a number of occasions. Inevitably, we had a few stumbling blocks. On one occasion of filming, we went to batch-capture in the media suite, however, there was a malfunctioning programme which meant nothing we had filmed could be captured.
4. How effective is the combination of your main product and ancillary texts?
The image below shows a number of things. Firstly, on the top right hand side, we can see the website that we created for our artist, Jonny Hants. We decided to use simple, common colours which reflected the music style of the artist. As well as this, having the backround back with the black, embolded writing meant that the name and ultimately, the more important things, were eye-catching and bold.
To the right of this picture we see one of the Digi-pack covers we created. In this, as mentioned previously, you can see the blur effect we have used. As well as this, the dog is placed in a council-estate which reflects social realism and the neagtive aspects of the artists life.